3D and 4D vision
How can a machine recover shape, motion, and interaction from observations that are incomplete, noisy or ambiguous?
This work spans rigid and non-rigid registration, reconstruction, articulated motion, human–object interaction, scene flow and generative priors for dynamic three-dimensional worlds.
- 3D reconstruction and registration [PPFNet, 3DCapsuleNets, SyNoRiM]
- Dynamic scenes, humans, and articulated objects [HuMoR, NRMF, Dyn-HaMR, MoLingo]
- Generative models of shape, motion, and texture [UV3TeD, SaMoR, HyperSDFusion]